- Author: bobodingo
- Date: April 2, 2021
- Updated: April 10, 2021
- Expansion: TBC Classic
Welcome to the Restoration Druid guide for World of Warcraft the Burning Crusade Classic. In this guide, you will learn about playing a Restoration Druid in dungeons and raids. The guide includes Talents, Gems, Enchantments, Gameplay & Skill rotation tips.
Best Races
There are only 2 races to pick from: Tauren for the Horde faction and Night Elf for the Alliance faction. There is no real advantage between Tauren versus Night Elf apart from faction identity.
Horde
- Tauren
Alliance
- Night elf
Best Professions
Tailoring – Tailoring will be your go-to profession in the early and last phase of Classic TBC. This opens up the doors to Primal Mooncloth Robe and Whitemend Pants. What makes the Whitemend set BiS is the fact that it scales with any Intellect applied on your base Intellect. This allows the set bonus to become very valuable and strong. The Primal Mooncloth set is just strong in general. The set bonus is also a great bonus. Tailoring allows you to get the BiS tailoring items in phase 5.
Enchanting – This allows for an extra 40 + healing (20 on each ring) from the enchant, Formula: Enchant Ring – Healing Power. This is BiS due to the fact that it’s a free extra 40 healing. Comparing it to other professions its benefits outweigh what the others get you.
Alchemy – The main reason you would go down this route would be because of the Redeemer’s Alchemist Stone. It is a strong healing trinket with a nice bonus to potions ( the healing bonus comes in a later phase but the potion bonus is there from the start). It really doesn’t outway the benefits of the other professions because you can get other trinkets that are just as good in raids/dungeons. Â
Engineering – The main reason to go down engineering would be Wonderheal XT40 Shades, Field Repair Bot 110G, Flying Machine Control, Turbo-Charged Flying Machine Control, and jumper cables for an alternate resurrection. It doesn’t bring much else to a Restoration druid and other professions outweigh the items’ benefits.
Jewelcrafting – the special gems you get from going being a jewelcrafter aren’t much better than what you can get from not being a jewelcrafter. Do this profession only if you want to for fun.
Leatherworking – There isn’t really a healing set in leatherworking, making it pretty much useless for Resto druids.
Blacksmithing – Blacksmithing is not worth it. It brings nothing to the abilities of a Restoration druid. It doesn’t have any gear. If you have blacksmithing, it is worth dropping for one of the better professions.
Gathering professions
No real benefit even if the gathering potential of druids is extremely strong from instant flight form. Strictly speaking from a raiding PvE perspective they have no bonus. Certain forms can do certain gathering professions. Flight form allows you to herb, Cat and Bear let you skin targets, while Moonkin form allows you to mine.
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Stopped reading when i seen it say “Leatherworking is useless for resto druids.” 👋
How is it useful? Sure it has minor uses but it doesn’t offer much in gear and drums are meh as a resto druid. You’ll be in a flex group making it useless on your party.
Leatherworking IS a Viable Option…
What stat weight are you giving to Spirit? (See below)
Gloves of the Living Touch and Hood of Primal Life are viable for PreBis Phase 1
Leather Chestguard of the Sun is viable Phase 5
Hands of Eternal Light is the only Tailoring BIS in Phase 5 (I will be going with Tranquil Majesty Wraps)
10% of Total intellect is between 30-40 +Heals for Whitemend Set Phase 1
“You’ll be in a flex group…”
Why not put with both tanks in group 1 due to Tree Form – “increase healing received by 25% of your total Spirit for all party members within 45 yards”
This means ALL heals on Tanks (and Tank Party) will be increased by over 110 in Phase 1 and over 150 in Phase 5.
https://wowtbc.gg/raid-comp/?c=27112203210525121721040404022024242401190714151021
5 Pieces of Mooncloth and Whitemend has 46 Spirit
5 Pieces of The Hauberk set, Gloves of the Living Touch, and Hood of Primal Life, has 109 Spirit
My Planned (obtainable) PreBis would give +114 healing to all heals on the Tank Party (My + Healing will be a Patriotic 1776).
https://seventyupgrades.com/set/qUmBf4oTe4uMrRPiUMWMwa
Planned Phase 5 Gear will add +157 healing to all heals on the Tank Party (My + Healing will be 2472).
https://seventyupgrades.com/set/8N4hBmfZLcxXJhG7yHL5n7
Please post your Stat Weights to allow us to see the base for your post.
I will admit, I am not your typical Druid, I play for the benefit of the Raid and not to Parse. Maybe I am giving too much to weight to Spirit…
primal life and living touch is BoE allowing you not to tap into LW at all and buy the mats ore buy it off the AH. Pre-raid is very short and you can usually end up getting your BiS gloves and helm before you would either craft these or, farm the gold to buy these off the AH. Tree form does have that bonus but, as a raid leader there are better options for the one slot in the tank group then a resto druid. yes it does in fact mitigate the great bonus but, if the raid relay’s on that bonus then there is more of an issue. As well as many more beneficial classes and specs then a resto druid in that group. As for the spirit, I believe you are in fact weighing a little to much into it. As yes it does increase your mana regen and improve your bonus, your bonus really wont be used and eventually the +healing will outweigh spirit in the sense you can downrank and save the mana instead of gaining it back. As a boomkin player through classic myself, I understand the want to improve the raid, that was my whole job all through classic and I never used to look at my parses because I was more worried about raid utility. And by increasing your + healing instead and downranking your regrowth’s (when you actually get to use them) is far better then having more mana in general especially now shamans have mana tide and regenerating totems that would increase your regen much more then a bunch more spirit.
@bobodingo I appreciate the input:
Do you have Stat Weights you are using?
The preset on Seventyupgrades is:
Healing – 1
Spell Haste – .333
Intellect – 1
Spirit – 1.666
MP5 – 3.333
Meta – 85
Red Socket – 19
Yellow Socket – 19
Blue Socket – 19
Which does not make sense since Red Sockets are more +Healing
Another thought on Leatherworking being useful and not useless:
Elitist Jerks
[Druid] Raiding as a Tree – Elitist Jerks (archive.org)
The post lists Drums, so it may not be the same since there is Tinitus or whatever the Drum Limiting Debuff is called.
Also lists Idol of the Raven Goddess to improve ToL and placing in Tank Group.
I use 70 upgrade set weights based on tier sets. each tier means a different phase. those stat wights look very similar to what I can remember from auto-picking stats. I have it auto-fill and go from there. In my opinion, 70 upgrades is a good outline. I look at gear and look at what gets increased or decreased and see if the positives outweigh the negatives. I’m not sure what the weights are off the top of my head but if you go into 70 upgrades I use those. elitist does have some good information though, it shouldn’t be used as the only source due to it being a little dated in some aspects. one source shouldn’t always be looked at in general just because, as you see here, depending on who is writing they have different opinions on certain aspects of a class. With that new debuff, it does in fact decrease the value of drums and as I mentioned before, you will most likely not be in a melee tank group, drums have minimal use and don’t really hold as much value as they would have without the debuff. If you are put in a tank group, the idol will be great but at this moment, it is not in the game.
are you [removed]? lookup windhawk set you goomba, the wrists are BIS p1+p2
Mod Note: Removed offensive language.
LOL