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- Author: Oxykitten
- Date: December 22, 2021
- Updated: March 21, 2022
- Expansion: WoW Classic
Intro
Welcome to our buffs and consumables guide for Feral tanks in WoW Classic: Season of Mastery! This guide will detail all the different buffs, debuffs, and consumables that benefit a Feral tank in a raid environment, roughly ranking them from most to least important. For guides on other facets of Feral druid gameplay, make sure to use the navigation pane above.
Buffs and Consumables
- Battle Shout
- Alliance: Blessing of Kings, Blessing of Might
- Horde: Strength of Earth, Grace of Air – note that getting Grace of Air is not always possible because melee groups will want Windfury Totem
- Power Word: Fortitude
- Blood Pact
- Inspiration / Ancestral Fortitude
- Improved Lay on Hands
- Omen of Clarity
- Devotion Aura
- Blessing of Light (Alliance only)
- Thorns
- Arcane Intellect (for DPS)
- Blessing of Wisdom (for DPS)
- Manual Crowd Pummeler: Despite being a weapon, Manual Crowd Pummelers only have 3 charges each, meaning that you are likely to use one or more per boss. This makes them function as your best consumable.
- Gift of Arthas: The debuff applied by Gift of Arthas being used on the tank can add as much as 300 DPS to a raid. Pretty massive from a single consumable on a single person, and it’s usually cheap too!
- Flask of the Titans: Not a cheap consumable, but 1200 health is absolutely insane on a tank. Bears have a naturally high health pool and don’t necessarily need these to survive, but it provides immense value and safety for your raid.
- Goblin Sapper Charge: Require engineering to use, but sappers are very important for two main reasons. Firstly, Bears do terrible AoE threat, but using a Sapper Charge within a powershift macro (meaning you shift out of form, use a sapper, and then shift back into form all in an instant) applies the Bear Form threat modifier to the Sapper damage, giving you a significant boost to threat on all nearby enemies. Additionally, having Goblin Sapper Charges on all members of the raid can make a huge difference to certain mechanics, as well as overall raid damage. One example is Viscidus in Ahn’Qiraj, where having many Sappers in the raid lets you easily kill him in one phase (though this could change with an increased health pool in SoM!)
- Stoneshield Potion: With a 2 minute duration and a 2 minute cooldown, Stoneshield potions can and should be kept up all the time, at least on bosses. Even if a boss doesn’t hit particularly hard, wearing more threat-oriented gear with Stoneshield would be far better than wearing tankier gear without using a potion; it simply provides a lot of overall value.
- Elixir of the Mongoose: Self-explanatory; 25 Agility and 2% Crit is a strong buff.
- Spirit of Zanza / Lung Juice Cocktail / R.O.I.D.S / Ground Scorpok Assay: These buffs have different effects, but do not stack with each other. Spirit of Zanza is very strong, but is not available until Zul’Gurub is released. The items that give these buffs are unique, meaning you can only have one of each buff per raid night. Note you can also pop one of these, pick up another for your bags, and go straight to your raid while the first buff is active.
- Iron Counterweight: Applying a counterweight to each of your Pummelers may sound a little bit crazy, but they’re generally not too expensive and they’re quite a valuable consumable. The main trouble is finding a blacksmith to apply them for you.
- Juju Power / Elixir of Giant’s Strength: These are cheap and easy, giving 30 Strength which is great for threat.
- Juju Might / Winterfall Firewater: These aren’t cheap, and give 40 attack power which is good but not crazy. Use them if you can afford to.
- Dirge’s Kicking Chimaerok Chops / Smoked Desert Dumplings / Spider Sausages / Tender Wolf Steak / Blessed Sunfruit: Chimaerok Chops are the best tank food in the game, but only come out with Ahn’Qiraj. Until then, Spider Sausages and Tender Wolf Steaks are dirt cheap, and not bad.
- Rumsey Rum Black Label / Gordok’s Green Grog: 15 Stamina is a nice buff, and Green Grog is a dirt cheap alternative.
- Free Action Potion (situational): Won’t use often, but really important to have these for certain stun mechanics, like on the double Molten Destroyer pack in Molten Core.
- Limited Invulnerability Potion (situational): Again won’t often be needed, but LIPs are very powerful in classic when paired with Challenging Shout / Challenging Roar. By getting every mob around you to attack you while you are invulnerable, this combination can completely stop raid damage and allow your group to AoE big packs down quickly and efficiently. Having Druids and Warriors use this consecutively when a pull goes awry can really turn things around. Every Druid and Warrior should carry a few of these in their bags.
- Elixir of Superior Defense: Lower value than other listed consumables, but can’t hurt when there’s no buffcap to worry about.
- Elixir of Fortitude: Lower value than other listed consumables, but can’t hurt when there’s no buffcap to worry about.
- Oil of Immolation: Kind of niche, but with no buffcap you may as well get some free AoE damage in.
- Major Mana Potion (for DPS)
- Demonic Rune / Dark Rune (for DPS)
- Bogling Root (for DPS)
Thank you for taking the time to read our Feral tank buffs and consumables guide for Season of Mastery. I hope it was helpful, and if you have any questions or suggestions please feel free to leave a comment below, or find me as Oxy on the Druid Classic discord.
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About the Author
Oxykitten
I've been an avid WoW player since Vanilla. At 6 years old, I was slowly progressing through Blackfathom Deeps and levelling up with my brothers. Since Classic Wow launched, I've found a new way to enjoy the game; participating in Feral Druid theorycrafting communities and performing well in an underdog class has been a fun challenge. I hope to be able to share all I've learned with anyone who shares that interest!