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There was a post by Kaivax explaining that a change to leveling was going to be made through hotfix. Initially there were two problems brought up. One being that mixed-level groups would have the lower levels absolutely dominate in numbers due to aggressive scaling. The second being that enemies in the low 70’s were such pushovers that abilities were one-shotting them.
With this change it should make the scaling more appropriate, lower level mobs should’ve gained a bit of a buff to their toughness, mid-level mobs should have less of a harsh power curve, and lv 78+ should be the same as it was.
We want to provide additional details on today’s leveling changes and balance fixes to group content.
• Changes aim to make the difficulty curve more gradual – enemy strength will actually increase by less per level in the mid-to-high 70s than it used to
• Players coming in with DF endgame gear should still feel overpowered at Level 70
• Players coming in with basic leveling gear from DF (ilvl 300s) should find leveling manageable and get powerful gear quickly
• Combat at 78 and up will be completely unchanged from how it has been
We’ll be keeping an eye on the changes to ensure that the overall impact on leveling time is minimal.